Scratch Explorers 2

$530-$590

Bring your love of science to life with code! Discover the possibilities of code, create interactive animated projects, and explore how you might expand your project to the real world.

  • For ages 7-10
  • 16h Course (Weekly Class)
  • 1:6 Instructor:Student Ratio

For Ages 7-10

Understand the world and its interconnected systems and build up foundational knowledge of computer science concepts as you apply them through Scratch. Take a journey through time beginning with the big bang – to exploring the phenomena we can observe today.

KEEPIN’ IT SHORT & SNAPPY

  • Suitable for kids who have completed Scratch Explorers 1
  • Integrate science with code and discover the real world applications of STEM in the world
  • Build coding projects in Scratch to visualise to explore your understanding of Science topics

All you need to know

Understand the world and its interconnected systems and build up foundational knowledge of computer science concepts as you apply them through Scratch. Take a journey through time beginning with the big bang – to exploring the phenomena we can observe today. 

Here’s an example of what this looks like:

Understand how the brain works and grows when you learn something new.

What’s the science behind growth mindset?  And how can we implement it ourselves?

Learn about the important computer science concepts of different types of loops.

Apply this knowledge to code a simulation of the solar system using Scratch.

You’ll also explore other important themes – like failure. Learn about famous scientists or engineers and how their failures enabled their growth and success, then research and build a project about a failure that made a difference.

Research some facts, discuss with the class and do a quiz to set the context for the project. Then, build on your project using these new ideas.

Synergising basic concepts in science and beginner-friendly applications in code, in each class, kids process the content they’ve learned by building mini projects in block-based language Scratch, culminating in a final project at the end of term that expresses what they’ve learned.

In the process, kids develop creativity, curiosity, and a growth mindset, and in subsequent modules learn to use planning and design thinking to prototype solutions to the United Nations Sustainable Development Goals.

Science and coding outcomes are aligned to K12 Standards (K12 CS Framework, Next Generation Science Standards, Singapore MOE Science Syllabus, National Curriculum in England Science Programme).

Oh! The stuff you'll learn

  • Learn about algorithms and programming, core concepts such as variables, loops, conditionals, events
  • Develop programme development skills such as debugging and iteration
  • Collect and present data in various visual formats – learn to identify patterns and make predictions.
  • Explore and observe a variety of phenomena and derive explanations based on scientific theories
  • Understand what a growth mindset is and take steps to implement the concept in their own learning
  • Gather information about a problem by asking questions and doing research; Demonstrate how a problem affects others and brainstorm ideas using various methods

Life skills you'll learn

Design Thinking
Logical Thinking
Presentation Skills
Problem Solving

Pedagogy

No lectures. No memorisation. No ONE right answer. Like real life, we're all about trying things out yourself, failing, figuring what went wrong & trying again. These are the skills & mindset that will last a lifetime and how we learn in real life. Let's get kids to learn how to learn. Because the kids who learn to learn become curious, inventive, resourceful human beings who solve real world problems to make a meaningful impact.

Parents love us

The happiest hours of your child's week

"My child loved it, and asked why his school can't teach like this! Looks like you are transforming the way science is taught."

"We actually get to do hands-on stuff like coding; we get to learn how things get invented in real life, instead of just using them."

"YES! I LOVE IT SOOOOOO MUCH."

Your kid will love it.

If your kid doesn't think it's the best thing ever after attending the first 2 days of holiday camps (or first 3 weeks of term classes), and would like to withdraw, we'll issue you a 50% credit note of the amount paid.

  • 1:6 Maximum Instructor-Student Ratio
  • All equipment & materials provided
  • Open source tools: Continue the learning at home!

Frequently Asked Questions

1. Who is this course suitable for?

This course is recommended for kids ages 7-10 who have completed the first module of this programme, Scratch Explorers 1.

2. I’ve enrolled my child, what will he/she need for class?

We’ll provide all equipment and materials, but you may want to bring a jacket and light snacks in case he/she gets hungry.


Got More Questions?
Read our F.A.Q.