Introducing New Weekly Term Classes for Kids ages 10-12
In Code Meets World, kids take their coding superpowers to the next level: learning about real-world problems and grappling with dynamic data to explore, analyse and communicate the big questions and ideas shaping the world.
A portfolio website and personal wiki…
Interactive web-based projects…
By being a part of the programme, kids will experience a new way of learning that thrusts them into the future – a pedagogy rooted in project-based learning, and an interdisciplinary curriculum inspired by the world’s most pressing challenges and promising ideas.
What happens when Code meets World?
Each term-time module spans 8 weeks, totalling 16 hours of class time. Module 1 launches end June 2020.
Insane Inventions, Brilliant Breakthroughs & the World Wide Web
June - August 2020
First, understand the inventions and breakthroughs that shape the world we live in today, then learn languages like HTML and CSS to build your own portfolio site in your own corner of the web.
Amazing Animations, Pressing Problems, & Story-telling for Social Impact
September - December 2020
Crazy Curves, Slammin’ Simulations, & Monstrous Models
January - March 2021
Discover how code can create powerful models and simulations to communicate daunting data and the urgency of pressing global problems.
Connect the Dots - Code, Change, & Your Creative Capstone
April - June 2021
Get creative putting into practise everything you’ve learned about code and the world when you create your own self-directed applied code capstone project.
Perhaps you have questions...
We’ve got answers! If you don’t see your question here, shoot us an email.
Coding x World is a progressive, year-long program comprising 4 modules, each of which spans 8 weekly classes of 2 hours.
While kids are recommended to complete modules in sequence, students who sign up for one module are not required to sign up for subsequent ones.
This course is recommended for curious kids ages 10-12 who have prior programming experience.
Each module has been designed to be progressive, and therefore it’s ideal that students should complete Module 1 before moving on to Module 2.
If you’d like to chat with us to explore the possibility of making an exception, please shoot us an email.
Explorables are interactive computer simulations that encourage users to discover things about a concept for themselves, thus promoting a more active form of learning than reading or listening. You can read more about Explorables here.
Web-based technologies refer to computer languages and software that are used to create content for the web for various purposes.
It’ll benefit your child in terms of technical learning, self-development, and cultivating them as active citizens excited and equipped to contribute meaningfully to the world. Through these 4 modules, kids will learn about programming and web technologies, applying their learnings to interactive, web technology projects. They’ll develop global awareness and create projects that address global realities. Our curriculum also facilitates reflection on their personal strengths, areas of improvement, and more.
Each student who graduates from the programme also takes away a series of tangible coding projects – such as a portfolio website, animation, data-driven simulation, etc – that demonstrates what they’ve learned throughout the year.
Learn more on our blog
Read more about why we believe in bridging the worlds of code and impact through awesome learning experiences for kids.
“We are drowning in information, while starving for wisdom. The world henceforth will be run by synthesizers, people able to put together the right information at the right time, think critically about it, and make important choices wisely.”